Bg3 can you have multiple spiritual weapons. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Bg3 can you have multiple spiritual weapons

 
 Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spellBg3 can you have multiple spiritual weapons  Also, there are two warlock invocations which can further improve your bonded weapon's abilities

Why dont clerics have their spiritual weapon? Its a spell from the players handbook, a true original~ It makes me wonder how early access this game truly is and I hope they implement all the spells from the phb at least, and maybe some from zge, that book did add some really nice adjustments. Join. A tankier build, such as a Dexterity-based Sword and Shield Fighter, can handle a party with a sub-par healer. BG3 Only Lets A Character Use Divine Intervention Once. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. It receives the following Class Action: Greataxe Slash: Cleave into your target with your mighty head. However, as per PnP rules a sword bard can only choose from duelling or two weapon fighting, archery is not available to them (it's College of Swords, not College of Bows). It also uses concentration. That way, you don't need to keep on finding your weapons on your inventory every time Weapon Spells ⚙️ "weaponSpells" - Removes weapon abilities (like Cleave, Smash and Pin Down) from all weapons Classes Barbarian - Level 2: Reckless Attack - Both the Interrupt and the Spell can only be used on the first attack of the turn -. Spiritual Weapon also lets you contribute to the team's damage output when you aren't using your Bonus Action to cast healing spells. The best Cleric multiclass options in BG3. Summons a floating weapon that can attack enemies. Adamantine weapons can already bypass damage reduction, and once you bond a weapon, it becomes Magical. As mobility of mobs and the open space on the battlefield goes up, Spiritual Weapons usefulness goes down. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. So im guessing the dagger would be needed for that. If you are trying to dual wield but can’t in Baldur’s Gate 3, it’s most likely because you aren’t using the right weapons. Only one Spiritual Weapon may be summoned at any time. It makes spiritual weapon kind of useless. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available. I'm pretty sure that crafting more than one weapon is unintended, so enjoy while it lasts! Just keep up the combination menu once you are done with your firs. You can only use a bonus action. When cast at 4th level, the base damage is 2d8, and when cast at 5th it could be 2. It would be nice to have an equivalent feeling of getting fireball at level 5 as wiz/lock/sorc do. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. Magic items are from a good mixture of Barbarian and Druid. This is an important quest item as it’s the only weapon. This list will focus on weapons and armor that are the most useful in more general terms. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Master of Short Rests: Bard 7/Warlock 5. fathertime25 • 3 yr. You can see that sneaky button on the screenshot below. Location: The Mind Flayer Colony at the end of Act 2. 10. Damn that just broke my heart. ago. Passives. Unfortunately, spears don't see much use outside of monks in 5th edition; just the nature of the beast. Then add ranger beast companion and familiar and you’ve got a small army going by the time you rock up to Last Light. Once unlocked, it can be used to summon a God and gain some extremely beneficial blessings. 5e, the rule is. If you bump Barb or Fighter, you are most likely doing so for at least 5 levels for Extra Attack; but that isn't adding much. It makes it almost worthless. Spiritual Weapon. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. From there, players will see the Class list where multiclassing becomes possible at the cost of a level-up. My understanding is that EA is front loaded with magical gear a little bit, so this might get balanced out some on release. Location: The Mind Flayer Colony at the end of Act 2. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. Choke points and locations your enemies HAVE to move to are also great places to summon it. Ctrl+4: show interactable objects. Baldur's Gate 3 features many mechanics that, once mastered, can greatly enhance your gaming experience. My druid has 1. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Type: Reaction . main135s • 7 min. BG3 is the third main game in the Baldur's Gate series. If any of your characters has the chance to learn this Reaction, take it. Gust of Wind. Previously we could equip new weapons with reckless abandon, but now you need to take care! We can still switch between melee and ranged weaponry free of charge though. So first turn casting SW would get your normal wisdom + Prof bonus, but after being polymorphed and using your BA to attack with it would be new Wis + Prof. Summoning your own allies, such as familiars, elementals, or Spiritual Weapons, can help draw attention away from your party. The forge will turn blue. Reply replyMulticlassing out of Rogue delays sneak attack progression period. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. Spread thin: The Tempest Domain Cleric is a good melee fighter, but it isn't the best. It receives the following Class Action:Warlock – The Pact of the Tome at Level 5. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. " So it's literally how Expertise works in 5e. So many of them. Was the same in EA. 1. Covert_Pudding. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. If you respec your cleric, the Devotee's Mace does not go away. Very Rare. Weapons can have various special properties: Property. *Inflict Wounds: a first level spell with 3d10 damage, perfect for guaranteed crits on enemies under certain conditions like sleep. • 1 min. Then when you get past level five, upcast spirit guardians. BG3 has a problem - Many of the 'unique' magical. Spirit Guardians is one of the best spells in the game and for the level range we have access to, Spiritual Weapon is a great use of a cleric bonus action. It. com Variants Spiritual Weapon: Greataxe Level 2 Evocation Summon a floating, spectral Greataxe that attacks your enemies alongside. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. This gives the divine favor when rage charges are done and spiritual weapon spells. And a Spiritual Weapon weapon attack. Multiclassing (or respeccing) is a good way to make a companion feel different if you recruit them multiple times. . Share! Enhance Ability is a Level 2 Spell from the School of Transmutation in Baldur's Gate 3 (BG3). Stockhold's weapon is mentioned on his gravestone near the monastery. In every round after you cast the spell, for its duration, you can use your bonus action to move the spiritual weapon up to 20 feet and attack a creature within 5 feet of the spiritual weapon. Also, side note but you can change the vertical height of the toolbar to help fit. The strongest build for Shadowheart is a Life Domain Cleric Build. They might still add it, but that's just some food for thought. The best Bard multiclass options in BG3. You cannot duel wield with a longsword in 5e. The best Barbarian multiclass options in BG3. " " Fixed the Spiritual Weapon VFX being too bright. 2K. Spiritual Weapon’s biggest draw is that it allows for an extra d8 + Spellcasting ability modifier of damage each turn. Unlocked by extracting Venomous Fang. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Spiritual weapon is a spell that only does exactly what it says it does. Us, 3. Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? The game also has ways of obtaining multiple bonus actions, so you could potentially use your spiritual weapon multiple times per turn. BG3 is the third main game in the Baldur's Gate series. So, it can be used alongside other spells. Sussur. Mask of the Shapeshifter. Login. Spells that conjure harmful creatures or objects (like Flaming Sphere or Spiritual Weapon) usually require the summoned entity to make attacks on their own turn, using the caster's spell attack above. The Adamantine Forge is a complex device that requires Mithral Ore and a Mould of whatever weapon or armor you want to make. Skill proficiencies come from various sources and are the most flexible of the proficiencies. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. The githyanki-exclusive bonuses can also be enabled by being disguised as one. This guide originated from my YouTube video,. However, it is known that the Divine Intervention spell disappears after you have used it once. The weapon's Strikes are melee spell attacks. "The spiritual weapon nerf broke my heart. It can be found throughout the game in various. • 3 mo. Expertise "At 1st level, choose two of your skill proficiencies or one of your skill proficiencies and your proficiency with thieves' tools. The fact you cast it with a bonus action is awesome at the start of the fight, when you don't necessarily need a heal right away. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Far more powerful, and, as befits a Legendary weapon of its stature, you can only get it much later in the game – during Act 3. For every other melee weapon, you're gonna need high strength. 20 Guidance. A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. Drawing the ammunition from a quiver, case, or other container is part of the attack. Multiclassing in Baldur’s Gate 3 is as simple as reaching Level 2, navigating to the top right of your level up summary screen, and clicking the Add Class button. I haven’t played everything though. You can choose between several different weapons, and each has a different Weapon Action. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. But, if you want to maximize the use of a Wizard, you need to consider the best build for Wizard in BG3, which means using the best spells, races, subclasses, and. Spiritual weapon is confirmed to NOT be in EA. It can be summoned at range, meaning you can plop it down right on the enemy backline, making any close-by archer or mage threatened and have disadvantage on ranged attacks. Spells which create a damaging effect at a point in space (like Fireball) or affect a character directly (like Hold Person) do not require an Attack Roll, but often. 7. 15 Weapon – The. It's just summons in general. It also has some support utility for applying pressure on enemies. The best Barbarian multiclass options in BG3. Suspension of Snake Venom, Any Vitriol. Originally posted by Indure: It has been changed to have a health and be targetable. Baldur's Gate 3. But on BG1:EE and BG2:EE, you can have up to 6 summons. 2d6+3 + 2d6 for two short swords is better than 3d6+3 for one great sword. That's minimum $48 million earned. As of writing, the Game8 team has confirmed the existence of 13 Legendary Weapons in Baldur's Gate 3. As it currently stands, there is never a reason to cast witch bolt instead of say Chromatic Orb: Lightning. The Finesse weapon property in BG3 can be found on multiple weapons within Daggers, Darts, Rapiers, Scimitars, and Shortswords. Duration: 10 turns. 5m You have to be wielding a Finesse Weapon on your main hand to. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. Each time it is sustained it sets the expiration time of the spell to the end of the next round. Even if you had two bonus actions, you can't do this otherwise RAW. Enhance Abilities Possible Effects. But as it is, we have so many magic weapons. Thank you for posting to r/BaldursGate3! Please be sure to follow our sub's rules, and also check out our FAQ post for information regarding our community wiki, creating builds, and other general questions. ← All Evocation Spells In Baldur’s Gate 3. 14. Similar to other RPGs, players of Baldur’s Gate 3 have the opportunity to create a wide variety of items to use in their playthroughs. Physical. Resistant to Force. This spell is quite a powerful one; it brings a floating weapon into battle that can be used to trigger advantage, which can be helpful with characters like Astarion , who will be able to use his sneak attacks for extra damage. 3d4 (3~12) Thunder damage. so long as it doesn't have concentration it's good, otherwise ruined. Yes! In Baldur’s Gate 3, you have the freedom to respec not only your chosen protagonist’s class but also that of your playable companions and pre-authored Origin characters. For most clerics spiritual weapon is a must-pick spell, absolutely fantastic for giving you a great bonus action use. Since you have an advantage, eventually magic weapon, and maybe buffs from things like Bless, you will hit a lot and make full use out of this feat more than any other class or build. Allies within 9m also regain 1-6 hit points. Us, 3. If you have two bonus actions, then you. 65 = 6. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I believe the game defaults to automatically attacking with both. Act 3 [edit source] Sethan allows you to summon a Spiritual Weapon. 2 - In tabletop, by RAW you only roll the damage of Magic Missiles once and then multiply it by the number of missiles, which is why the level 10 evocation Wizard feature works with it. If you have hex active, then you can dual wield shortswords (as an wood elf) for 4d6 damage +3 damage (+6 damage at present due to the bug). You need to accept Larian is doing whatever it wants with the rule set, balance be damned. If duration runs out,. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. It should have infinite downwards movement while flying, with only upwards and sideways counting. Upon leveling up, players can open the Level-Up menu and select Add Class on the upper-right-hand corner of the Level-Up screen. You. +3 weapons is a category for collecting weapons with an enchantment level of 3. 7 mph. Holy Wrath: Barbarian 6/Cleric 6. TLDR; You should always be able to fly at least as far as you can jump, but flight is handled badly. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Round 2: Weapon attack, dodge, or cantrip. Elemental, 4. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. Also it didn’t clarify the 76 yards and 50 yards in the video so I assume it’s the horizontal distance and vertical height of. Always Enabled. Description. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. 25K Online. Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. A spear is a simple weapon, meaning that it can be used by classes with less training. Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. At higher levels, though, it really adds little value. You can if you are 4E. Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. However, you must be disguised before equipping the weapon for this to work. If you spend a move action directing it to attack a target, it will continue attacking. Re: Spiritual weapon. Weapon Enchantment +2 Cleave Lacerate Prepare: Sethan: 1d12+2 Slashing: Very Rare: 1. All Helmets In Baldur’s Gate 3 →. Worth saying, because a lot of the commentators have claimed that they are indestructible. Jekko Jul 21 @ 9:20am. It's mostly just for if you decide to go crazy in town but dont want to actually kill anybody. This rare mace grants an extra two Lightning Charges whenever you deal lightning damage with a spell. TheOvershear • 3 yr. Spirit Guardian and Spiritual weapon is just Soo good. Spiritual weapon is confirmed to NOT be in EA. It is a great mechanic that may be daunting for a newcomer to use. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. Longswords are versatile, meaning you don’t need to carry multiple weapons to change your setup. Join. Classes. Since the release of EA please ensure anything you say. For example, you can Dash, Shove, Disengage, Dodge, Attack (with. A quarterstaff is a melee weapon, so you'll use it more effectively the higher your strength. main135s • 7 min. It's correct within the context of the question. 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. In the PHB sneak attack is limited to finesse or ranged weapons. Updated November 4, 2023 by Erik Petrovich: BG3 has been out for a short while now, and over the last three months or so, ideas on what makes for the best BG3 builds have changed – in this case. - This is a first to me, indeed, 6d10 damage for a lvl 1 spell slot is insane, that. Duration: 10 turns. 38 Adorable-Strings • 3 mo. Baldur's Gate III is based on a modified version of the Dungeons. 1. Only one Spiritual Weapon may be summoned at. You perform the ritual over the course of 1 hour, which can be done during a short rest. If you want to equip a shield, you’ll increase your AC at the cost of the d10 damage die. Good self-healing and reaction for more unarmed damage options. It such bad movement range that it can't ever catch up to any enemies if they have a. In looking at spiritual weapon: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Here's the placement of the items for those interested as well: Proper walkthrough: Stained glass floor points dawnmasters direction matches the altars. Bear in mind that some characters' class is closely intertwined with their story, and respeccing them will not change this. playing BG3 made me realise why clerics are expected to be using weapons. And Spiritual Weapon. Sussur Dagger recipe – Dagger x1, Sussur Bark x1. Here, select the item you want to store in the game. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. You should be using your bonus action for multiple attacks with your weapon. This mace offers 1d6+6 bludgeoning damage, an. At worst, you have to worry about a cape clipping with it, and even if you do, your back is usually obscured enough in conversations that it won't matter. Holy Warrior: Cleric 7/Ranger 5. The Tharciate Codex. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. Second attack is worded as “when you take the attack action”, not “you have two attack actions”. Fixed Spiritual Weapon and Spirit Guardian receiving a to-hit bonus in Tactician Mode. They can fight well, but never as well as a primary warrior class. He's immune to *all* damage types unless he's been Superheated by lava. It doesn't scale great, the damage isn't meaningful at this level, and the 20ft speed on it is actually crippling as you have enemies at this level that have a lot more mobility and ways to get away from it. #6. If you have a cleric class that gives you martial weapon proficiency, you can use any 1h/non heavy weapons with your Dex bonus, too. 1)Spiritual weapon spell (can't cast a main action spell since you are using a leveled spell as bonus action. These magical weapons are the best BG3 has to offer in Act 1: Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). Make sure you pick Pact of the Blade at level 2 of course. Maul Blow: Smash into a target with your mighty head. It’s pretty difficult to obtain, as you can see in our. Divine Intervention is acquired when your Cleric hits Level 10. • 3 yr. r/BaldursGate3. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. 4. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. You, I like you, you gots them there smarts! I can't remember what it is but I've seen something that makes thrown weapons automatically return to you which could make this tactic REALLY useful. Damn shows you've never played d&d 5e in your life lol. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Only one Spiritual Weapon may be summoned at any time. New comments cannot be posted and votes cannot be cast. TWF will do far more damage if your weapons have any added damage. As we’ve explained in our Baldur’s Gate 3 review, we love BG3, especially knowing that Halsin will. Being able to cast a BA healing spell in BG3 is similar to how potions work in BG3 in that you can still cast a spell with an action and either buy more potions or rest after a fight if you want. Best Background. When the Splint mould is used at the forge, you're rewarded with the Very Rare Adamantine Splint Mail, which exceeds the stats of every other piece of gear you can make. 1. They never base actual quest decisions around being able to knock people out, it's still going to be "kill or talk" 90% of the time. Maybe I calculated wrong but it’s more reasonable than the Tiktok video. Sentinel : Can make reaction tracks if a close-range ally takes a. Great Weapon Master is quite funny, though. Abyss Beckoners (Found in the back of the Zhentarim cave at Waukeen's Rest) "Demonspirit Aura: The wearer's summoned creature has resistance to all damage except Psychic damage. damage in a 6m/20ft blast centered on the target. The best Barbarian multiclass options in BG3. A quarterstaff is a melee weapon, so you'll use it more effectively the higher your strength. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. Which classes have the Spiritual Weapon: Spear spell in Baldur's Gate 3? Answer: The Bard and Cleric classes have. It does not matter if you win the fight with 53/55 hp or 12/55 hp. First, let’s take a look at which Classes can cast. *Inflict Wounds: a first level spell with 3d10 damage, perfect for guaranteed crits on enemies under certain conditions like sleep. It can Fly using its Movement Speed. Alchemy: Creating consumables and. Conjuration School Wizards can't have there concentration broken when concentrating on a conjuration spell starting at level 10 which is great when summoning an Elemental; it'll never turn hostile. txt. I’m in act 2 on my ranger run and have a small army (12+ summons regularly). ; Druid – Circle of the Land with the Grassland or Arctic Spell Circle at Level 5. Summons a floating weapon that can attack enemies. Contents. Level 5 – 8: +3. OP was specifically referencing a 4th-level fighter. Besides that, the spell is also commonly found in scroll form. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. Round 3: Spell, weapon attack, dodge, or cantrip. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. On the plus side, this means Spiritual Weapon benefits from the bless attack bonus. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. Divine Intervention is, sadly, a one-time use spell in Baldur’s Gate 3. Showing 1 - 7 of 7 comments. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. So an attack with a rapier starts with a 1d20+Dex or Str mod (BG3 automatically picks whichever one is higher). Eldritch Knight. 18m. Or, in other terms, your plot armor card can only be played once. Martial weapons like rapiers and glaives have higher damage and better traits, but only fighters or similar classes can wield them effectively. Enchantment (+1, +2, +3) This weapon is magically enchanted. Lathander's Blessing – Once per Long Rest, when your hit points are reduced to 0, you regain 2-12 hit points. You are also able to cast a second. My understanding is that EA is front loaded with magical gear a little bit, so this might get balanced out some on release. Since the release of EA please ensure anything you say you have at-least checked throughly (same goes for people saying guidance/bless was not applying to rolls, which it does. Some have special enchantmentsScreenshot by Gamepur. 5m: Two-Handed. Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. Yes, bonus action for hunter's mark/hex reapply may reduce this, but BG3 has a lot of switching between ranged so typically you often have rounds you can't melee attack. Nah you can do it sooner. On BG1, there are no summon limit. In general, by this level spiritual weapon has fallen off pretty hard to the point where most clerics aren't even using it anymore. Save again (usually crashes after save). Only one Spiritual Weapon may be summoned at any time. There is information there that may already answer a question you may have. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. 11. Starting once the player has unlocked a level two spell slot, the player can now summon. The life cleric channel divinity has got me out of many sticky situation and shadowheart had managed multiple times to outheal the damage dealt and keep me in the fight. Cantrips are an excellent source of utility and a fantastic way to solve common issues that adventuring entails: Fire Bolt is great to light up the candles on the chandelier to light up the room and avoid fighting in the dark at a disadvantage. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. Resistant to Radiant. Fireball's only great advantage is an envoker can cast it and friendly fire can be ignored. Spiritual Weapon: TridentHere’s what you’ll need to do to quite literally charm the pants off of every character. It disappears if you haven't made a normal attack first which is a bit strange. Paralyzing Ray is a spell that, well. (BG3 has a bit more sense of gear progression, but it's still pretty minor). Top 1%. If you're going to maintain concentration then spirit guardians is always better.